Music Technologist · Accessibility Specialist · Community Manager
Making tools, sounds & fantasy worlds
Community Management
Top 0.5%
Twitch (EN)
4,000+
Followers across socials
7+
Years working in social media
Community Building
I founded and run my own gaming community on Twitch and Discord with over 1,000 gamers, focused primarily on MMOs and JRPGs, with previous coverage spanning simulation, exploration, and indie titles. I manage the community's Discord server with a team of moderators and built a custom bot in discord.py for moderation, role management, and member support.
Content & Social Media
Before my work in video games, I spent 3 years at a music marketing company where I planned and executed 100+ digital campaigns for 20+ major international artists, creating campaign content including copy, video, and visual assets. I now manage my own social media channels with over 4,000 followers across platforms, maintaining a consistent content calendar and publishing schedule.
Brand Relationships
I've partnered with video game companies and indie developers to beta-test and promote their games on Twitch and YouTube, including a partnership with InFold Games for Infinity Nikki in 2024–2025. Experiencing these relationships from the creator side has taught me what matters most in developer–creator partnerships; notably clear communication and providing assets that support content creation, for example.
Accessibility & Inclusion
As a creator and gamer with a disability, I bring lived experience to my community work. I'm one of Twitch's disability highlighted streamers and a member of the Twitch Pride Guild. I specialise in games accessibility and tech accessibility in accordance with the EAA. All of this makes me a more informed and inclusive community manager.
Platforms
Tools
Design
Streaming & video
Development
Productivity
Relevant Education
MMus in Music Technology · Google Digital Marketing Certificate (2019)
Accessibility Consulting
Why accessibility matters
Around 1.3 billion people worldwide live with a disability. Almost 16% of the world's population. Since June 2025, the European Accessibility Act requires companies operating in the EU to meet accessibility standards for their digital products, but compliance is only a small part of why it matters.
Accessibility features designed for disabled users benefit everyone: audio accessibility tools such as subtitles help people in noisy environments, remappable controls help people with temporary injuries, simplified interfaces help people who are overwhelmed or distracted easily, and those are just a few examples.
Building with an accessible mindset from the start is cheaper, more effective, and more respectful than retrofitting it later. In my opinion, disabled people should be part of the development process and not an afterthought.
Lived experience
I use technology as a disabled person every day. That means I know what works and what gets overlooked when accessibility isn't considered from the start. My perspective comes from actually navigating the world as a disabled person, and from my advocacy work in spaces where I connect with other disabled people to learn about what helps them with their disabilities. There are many types of disabilities: physical, cognitive, and so forth, and it's important to acknowledge all to create the best accessible experience.
Research and development
My Master's thesis explored the experience of being a disabled artist in a time of rapid technological advancement. That research deepened my understanding of the barriers disabled creators face when working with creative tools and technology. I bring that academic perspective alongside practical knowledge of the development pipeline to my consulting work.
EAA and compliance
The European Accessibility Act is now in force. If you're selling digital products or services to consumers in the EU, accessibility is a legal requirement. I can help you understand what's expected and work with you on meeting it without disrupting your development process.
Community accessibility
Accessibility goes beyond the product itself. I've built and moderated online communities for thousands of people, many with varying disabilities and needs. Because I'm disabled myself and centre accessibility in everything I do, many disabled people often feel very welcomed and comfortable in my spaces, much more than usual. This background gives me a practical understanding of how accessibility plays out in social-digital contexts.
What is the EAA?
The European Accessibility Act (EAA) is an EU directive that came into force in June 2025. It sets accessibility requirements for a range of digital products and services offered to consumers in the EU, including e-commerce platforms, apps, and electronic communications.
This applies to any business selling to EU consumers, regardless of where the company is based. Microenterprises (fewer than 10 employees, under €2 million turnover) are exempt from some service requirements, but product requirements still apply.
If you're unsure whether your product or service falls under the EAA, that's something I can help you figure out. Read the full directive here.
What I offer
Accessibility audits
- Review your game against accessibility standards and practical usability
Inclusive design consultation
- Work alongside your team during development to catch accessibility issues early
- Help bring accessibility into the conversation from the start, before issues become expensive to fix
Audit documentation and templates coming soon
- Self-guided accessibility audit toolkits for game developers built as Notion templates
- Designed for teams who want to start improving accessibility on their own, with the option to upgrade to full consulting support later on
Focus areas
Relevant education
MMus Music Technology, 2025